Learn about various data types in Java. Learn the differences between primitive datatypes and non-primitive datatypes (or reference datatypes). We will also learn about the data types sizes and best practices for using datatypes in Java.
1. How to Declare a Variable in Java?
In Java, typically datatypes are associated with variables. A variable declaration has three parts:
- A variable name (also called identifier) to refer to the memory location
- The variable type stored at the memory location (it is called datatype)
- A memory location to hold the value of the variable
The second property is called data type.
The data type of the variable determines the range of the values that the memory location can hold. Therefore, the amount of memory allocated for a variable depends on its data type.
For example, 32 bits of memory is allocated for a variable of the
'int' data type.
Java is a statically-typed language. This means all variables MUST be declared before they can be used.
boolean flag = true; int counter = 20;
2. Java Data Types
Java supports two kinds of data types:
- Primitive data type
- Non-primitive or reference data type.
2.1. Primitive Data Types
- A primitive data type directly holds a value in memory. For instance, a number or a character.
- Primitive data types are not objects, as well as no references to the objects.
- The values stored in primitives are called literals.
A literal is the source code representation of a fixed value; literals are represented directly in your code without requiring computation.
Java has eight primitive data types.
|Data Type||Description||Default Value||Memory Size|
|A binary value of either ||1 bit|
|Any Unicode character||\u0000 (0)||16-bit Unicode character|
|Values from -128 to 127||0||8-bit signed value|
|Values from -32768 to 32767||0||16-bit signed value|
|Values from -231 to 231-1||0||32-bit signed value|
|Values from -263 to 263-1||0||64-bit signed value|
|IEEE 754 floating point||0.0||32-bit floating-point value|
|IEEE 754 floating point||0.0||64-bit floating-point value|
In Java SE 7 and later, any number of underscore characters (
'_') can appear anywhere between digits in a numerical literal. e.g.
10_000_000is a valid number in Java. Read More
2.1.1. Type Conversion between Primitives
boolean, we can assign a primitive value to another primitive type. Though, sometimes it may result in data loss when a primitive of large memory capacity is assigned to a primitive with a smaller memory capacity.
It’s just like you are transferring water from a large vessel and putting it in a smaller vessel, so water loss is natural.
int counter = 20_000_000; //Assign int to short (data loss) short shortCounter = (short) counter; //assign int to long (no data loss) long longCounter = counter; System.out.println(counter); //20000000 System.out.println(shortCounter); //11520 System.out.println(longCounter); //20000000
Notice that when Java detects that type conversion may result in data loss (bigger data type to smaller one), then gives a type-mismatch error and explicitly asks for type casting (e.g. ‘int’ to ‘short’ assignment). It helps in detecting and resolving accidental data loss assignments.
2.2. Non-primitive Data Types
A non-primitive or reference data type holds the reference to an object in memory. Using the reference stored in the variable, you can access the fields and methods of the referenced object.
java.lang.String is a class defined in the Java library and you can use it to manipulate text (sequence of characters). You declare a reference variable of type
String str = "Hello World !!";
What happens when this code is executed?
- First, a memory block is allocated, and the name of the variable
stris associated with that memory location. This process is the same as declaring a primitive data type variable.
- The second part of code creates a new
Stringobject in memory with text
"Hello World !!"and stores the reference (or memory address) of the
Stringobject into the variable
2.2.1. Multiple variables can refer to the same object
You can also assign the reference of an object stored in one reference variable to another reference variable. In such cases, both reference variables will refer to the same object in memory.
// Declares String reference variable str1 and str2 String str1; String str2; // Assigns the reference of a String object "Hello" to str1 str1 = new String( "Hello World !!" ); // Assigns the reference stored in str1 to str2 str2 = str1; System.out.println( str1 ); //Hello World !! System.out.println( str2 ); //Hello World !!
There is a reference constant (also known as reference literal) null, which can be assigned to any reference variable. If
null is assigned to a reference variable, which means that the reference variable is not referring to any object in memory.
3. Wrapper Classes
A wrapper class is a class whose object wraps or contains primitive data types. In other words, we can wrap a primitive value into a wrapper class object.
Please note that Java has one wrapper class mapped to each primitive data type.
java.lang.Integer class is the object version of int data type. Similarly, we have a total of 8 wrapper classes for all 8 primitive data types.
The wrapper class names are the same as primitive data types, only starting with capital letters. These wrapper classes are
In Java, you can assign a primitive type value to a wrapper class, directly. For example, you can assign an int value to Integer class reference.
Integer counter = 20; static Float PI = 3.14f;
5. Difference between primitive and non-primitive data types
- Primitives store values directly, which are called literals. Reference types store references to actual objects in the memory area.
- There are 8 fixed primitive data types. In Java, each class is a data type including wrapper classes.
6. Best practices
- Use Java variable naming conventions and follow best practices.
- Use primitives for variables that are local in scope. e.g. inside methods, counter for loops and intermediate results.
- When data is transferred among methods or classes, it’s better to use objects because only their references will be copied, so no memory overhead will be added.
- When dealing with collections (which need objects), you shall be using Objects.
- While sending data over the network, use objects and make them
Serializable. Wrapper classes are automatically
- Always know the size of the data type you will need. Use appropriate data sizes. Using
booleanvalues (0 and 1) is a waste of memory.
- Use underscores (above Java 7) in numbers. It makes them more readable.
Happy Learning !!